<![CDATA[Kotaku: Spider-Man: Web of Shadows]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Spider-Man: Web of Shadows]]> http://kotaku.com/tag/spider-man: web of shadows http://kotaku.com/tag/spider-man: web of shadows <![CDATA[ Seize Control Of The Web Of Shadows Box Art ]]> Following the whole "Seize Control" theme they kicked off by allowing fans to vote on the preorder bonus for Spider-Man: Web Of Shadows, Activision is now giving players a chance to decide which box art the game ships with this fall. The choices are limited to the left image, which is almost mildly appealing, and the right one, which for some reason makes Spidey's arms and hands into display monitors for concept art.

While you struggle between mildly pleasing and completely stupid covers, keep in mind the special message below the voting section on the website. "Activision shall not be bond by the outcome of the community vote and Activisions decision(s) and selection(s) shall be final and binding." So yeah, vote, but don't expect it to actually matter. Awesome.

Packaging Artwork Vote
[Web of Shadows Official Site]

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Tue, 01 Jul 2008 12:30:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5021151&view=rss&microfeed=true
<![CDATA[ Behind the Scenes with Spider-Man: Web of Shadows ]]> And taking us out this evening is 90-second behind-the-scenes video from Gametrailers showing the combat overhaul Shaba Games has in mind for the latest Spider-Man title. They're keen on unifying the web-swinging with the fighting, and ground, wall and air attack moves. It also promises switching between different costumes (and their abilities) at will. Not sure how that fits into the storyline. In the video you see Spidey taking on Hobgoblin (or Green Goblin, couldn't get a clear look), and the Vulture.

Spider-Man: Web of Shadows Behind the Scenes — Combat Redefined [GameTrailers, thanks Tyson B.]

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Sat, 21 Jun 2008 19:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5018564&view=rss&microfeed=true
<![CDATA[ Spider-Man: Web Of Shadows To Contain Never Before-Seen Villains ]]> When you think spider's webs, you think delicate filaments shimmering in dusty air. Spider-Man's webs, though, are more like woven iron fortresses — just like the one we slammed up against trying to squeeze Activision for more details on the just-announced Spider Man: Web of Shadows.

Little new information was revealed beyond what's already been published, but executive producer Graham Fuchs did elaborate a bit on what we've heard about the role of choice in the game, whereby the player's actions determine whether certain comic superheroes become friends or foes. Which heroes and villains? Will Venom be in it? No comment, but since Fuchs promised "fan favorites that have never been seen in a video game before," comic book aficionados may be able to make some educated guesses based on process of elimination.


Expect open-world, sandbox-style gameplay; at the same time, there will also be a story to progress through, with choices, opportunities and consequences dependent on the means by which the player solves his objectives. One key factor Fuchs emphasized regarding Web of Shadows is that while the publisher's more recent Spider Man games were based on the films, this title plans to cleave closely to the vision as set in the comic books, with more elements drawn directly from the source material.

With the game headed for a launch on every platform — PS2, Wii, DS, PS3, Xbox 360 and PC — you might have visions of motion-controlled web-slinging on the platforms that support it. Fuchs would not confirm or deny, but stated the player will have "more control over Spider Man than ever before."

He added that the gameplay mechanics will emphasize the verticality of the New York City setting, and like the combat system, the city has been rebuilt from the ground up, rather than using any of the structure of previous Spider Man titles.

An official website is now up, where those who sign up can cast their votes on the way Web of Shadows media is revealed, like voting on where the next trailer will take place. The Activision booth at Comic Con also had a sound booth where fans lined up to record their best screams, and the community will also pick a winning screamer to have his or her voice featured in the game.

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Mon, 21 Apr 2008 14:00:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=382212&view=rss&microfeed=true
<![CDATA[ Yahoo! Dishes On Spider-Man: Web Of Shadows ]]> Well no wonder we've not seen a press release for Spider-Man: Web of Shadows! Yahoo! has the exclusive details on the new game, including the announcement trailer and a few choice pieces of concept art. Web of Shadows, developed by Shaba and Treyarch, the game features the same free-roaming gameplay we've come to be cautiously optimistic about, with a dark twist. New York City has been invaded by something horrible, the city leaders have declared martial law, and Spidey's friends and foes alike are struggling to handle the situation. You'll work aside friends like S.H.I.E.L.D. and Luke Cage, as well as enemies like The Kingpin. Choice plays a big part in the game, with gameplay decisions having effect on how the public views you as well as which allies join you for the final battle. Choice even factors into the marketing, as you can now sign up at the official website, where you'll be able to vote on which features get revealed and where the next trailer takes place.

It's far too early to tell if the game will be any better than the last two bombs, but I like the direction they're heading in. Darker is better.

Yahoo! Spider-Man: Web Of Shadows Premier [Yahoo! Videogames - Thanks Charlie!]

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Thu, 17 Apr 2008 15:30:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=381062&view=rss&microfeed=true
<![CDATA[ GameStop Announces Spider-Man: Web Of Shadows ]]> It is a sad day when I have to find out about a new Spider-Man game from a blurry photo of a GameStop sales circular. Kotokuite ReidP snapped this shot of the in-store ad for the "just announced" game, complete with Bioshock-ish link to a not-yet-active website where you can vote for which gift you receive for preordering the game. I'd expect official word from Activision any moment now on how they are going to maintain the Spider-Man license's downward spiral. In the meantime, I'd go for t-shirt. Figurines get lost, posters tear, but t-shirts are forever, or at least until the pits rot out.

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Thu, 17 Apr 2008 08:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=380843&view=rss&microfeed=true